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	<title>The WeeWar Times &#187; Interview</title>
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	<link>http://WeeWarTimes.com</link>
	<description>An Unaffiliated WeeWar News Site</description>
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		<title>WeeWar and Facebook</title>
		<link>http://WeeWarTimes.com/2009/12/28/weewar-and-facebook/</link>
		<comments>http://WeeWarTimes.com/2009/12/28/weewar-and-facebook/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 00:07:00 +0000</pubDate>
		<dc:creator>Tygerdave</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Facebook Connect]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Social network]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=138</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/weewar140.jpg" />]]></description>
			<content:encoded><![CDATA[<p>WeeWar has always had a strong social component for an online war strategy game, and to further that aspect of the game WeeWar has been integrated to <a class="zem_slink" title="Facebook" rel="homepage" href="http://facebook.com">Facebook</a>&#8217;s Facebook <a class="zem_slink" title="Facebook Connect" rel="homepage" href="http://developers.facebook.com/connect.php">Connect</a> technology.</p>
<p>You can now link your WeeWar account to your Facebook account for login and information sharing.  The only thing that I&#8217;ve seen so far is the ability to publish open games to your Facebook feed, that looks like this:<img class="aligncenter size-full wp-image-141" title="facebook-open-2" src="http://WeeWarTimes.com/wp-content/uploads/facebook-open-2.bmp" alt="Facebook Post Request" width="531" height="263" /></p>
<p>might want to avoid special characters.  And appears on your Facebook feed like this:</p>
<p><img class="aligncenter size-full wp-image-142" title="facebook-open-wall-crop" src="http://WeeWarTimes.com/wp-content/uploads/facebook-open-wall-crop.bmp" alt="Published Facebook Post" /></p>
<p>(note different game here)</p>
<p>I don&#8217;t know that this will bring in the new users in droves but it&#8217;s sound thinking &#8211; friends of gamers will often be gamers themselves.  Just be careful to note that this post to your Facebook page is timestamped and will give you away if you you&#8217;re supposed to be doing the dishes.  <img src='http://WeeWarTimes.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Meet DrDrew &#8211; WeeWar IPhone Expert</title>
		<link>http://WeeWarTimes.com/2009/08/21/meet-drdrew-weewar-iphone-expert/</link>
		<comments>http://WeeWarTimes.com/2009/08/21/meet-drdrew-weewar-iphone-expert/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 20:59:43 +0000</pubDate>
		<dc:creator>Tygerdave</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=61</guid>
		<description><![CDATA[


  
Image by Steve Rhodes via Flickr



I was planning a post on playing WeeWar on an iPhone or iPod Touch and asked DrDrew a few questions since I knew he plays almost exclusively on his iPhone.   He was kind enough to send me back his story which answered my questions in a much more [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; display: block;">
<div>
<dl class="wp-caption alignright" style="width: 250px;">
<dt class="wp-caption-dt"><a href="http://www.flickr.com/photos/44124466908@N01/1398846596"><img title="My hacked (for apps) iPhone &amp; an iPod Touch at..." src="http://farm2.static.flickr.com/1379/1398846596_f85d7e7dbe_m.jpg" alt="My hacked (for apps) iPhone &amp; an iPod Touch at..." title="My hacked (for apps) iPhone &amp; an iPod Touch at..." width="240" height="160" /> </a> </dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image by <a href="http://www.flickr.com/photos/44124466908@N01/1398846596">Steve Rhodes</a> via Flickr</dd>
</dl>
</div>
</div>
<p>I was planning a post on playing WeeWar on an iPhone or iPod Touch and asked <a href="http://weewar.com/user/drdrew">DrDrew</a> a few questions since I knew he plays almost exclusively on his iPhone.   He was kind enough to send me back his story which answered my questions in a much more entertaining read than I would have put together.   I&#8217;ll compile a list of tips and iFriendly maps soon so stay tuned!  Here&#8217;s DrDrew&#8217;s WeeStory (typed on his iPhone no less):</p>
<p>   I am going to begin this story at the beginning of February 08. My birthday was in February and I really wanted an iPhone I was turning 25 at the time. I had lots of time while waiting for customers, so an iPhone hopefully kept me out of boredom.</p>
<p>   My boss was kinda strict about certain things, like no computer no television and uniform/shaving. One day I was actually watching a movie on my computer at my station trying to keep it hidden when out of nowhere bossman was standing next to me. It didn&#8217;t go over well with him. One thing he didn&#8217;t say anything about was me playing on my phone.</p>
<p>   Now back to the phones. I had a motorola razr before getting the iPhone in may (that was my birthday present from February). The iPhone I got in may was a 2g first generation iPhone, which was pretty close to the  current one. So while at work I was searching the Internet on my new iPhone looking for games which were compatible with the iPhone. After a couple weeks of searching and playing different games I saw on a blog somewhere that a game called weewar worked on the iPhone. I checked it out and liked it, but it had some limitations. I couldn&#8217;t scroll anything. Controls were a little difficult and touchy. Also when i zoomed in at all it would chop the map. So if I zoomed in a little it would chop the map a little, the more I zoomed in the more the map would get chopped, not to mention I could only see somewhat small map in the first place, my guess was like 15 by 20.</p>
<p>   I got to make a couple friends on the site mostly Darkbee Dompromo Dirtstyx Riipperi Colormartinez Jpofsc, just to name a few. I enjoyed when pro players would invite but I could only pick 4 different units to build and smaller maps. That was still fun at the time but got old quick. I actually scrolled the maps and units a couple times but wasn&#8217;t sure how it happened.  I had an idea it was possible at that point to scroll but couldn&#8217;t figure out how.</p>
<p>   I&#8217;m not sure how it happened, if I figured out myself or not, but one day I started scrolling the chat and units with two fingers but the map was tricky. I was trying anything I could think of but that darn map wouldn&#8217;t move so i played games that weren&#8217;t limited by units anymore which was a big step. Started really enjoying the game at that point and played well over the basic limit (which was allowed with invites at the time).</p>
<p>   I did figure out that map scrolling, well it wasn&#8217;t great but it worked. I took two fingers and I started on the edges of the map and started rubbing, on the map, on the edge of the map, one finger off the map untill it would finally move. it took me a minute to move the maps but it wasn&#8217;t too bad. Now at that point I went pro and was playing pretty limitless except for having to click each unit twice at a time for one movement. Each time I had to click the right spot and I couldn&#8217;t zoom in without cutting the map off. So I zoomed in to the top part of the map was easy but not the bottom. I was zoomed all the way out, so the hexes were quite small, and I had to click the unit twice then where I wanted to move it twice then who I wanted to attack twice and if I screwed up (which happened a lot with those little spaces) I had to start over, kinda frustrating.</p>
<p>   Then the site had an update and things changed a little. So whenever my phone tilted to the side the map got cut off at 12 spaces. That wasn&#8217;t bad but when it tilted which it does whenever the phone tilts to side a little. So justa little frustration when the map got cut off. I just restarted the page and waited a minute for it to get back to normal.</p>
<p>   After another update I could actually zoom in to the map without it getting cut off, sweet. Now the game got more fun and I could play any map and any units, was just kinda slow. I was even one of the top players. Got my rating around 2000 the right way. </p>
<p>  Another update happened. This time I had 20 games going at the time and those games were pretty much against lower rated players. I like team games and at the time there wasn&#8217;t team play available on the site. So we just team up without the advantages like zoc. With this new update the map got cut down to 12 by 20. I had 20 games going, all bigger maps.I was pretty dissapointed and didn&#8217;t want to explain things to everyone and try to start over from scratch so I just quit, losing all 20 games and not caring. I wasn&#8217;t sure if I would play again. Knowing most of my games were 4 player games with lower rated guys than me sometimes much lower I knew I prob would lose a lot of points. I started playing game applications on the iPhone and didn&#8217;t think about weewar again for a while.</p>
<p>   So about 6 months after I quit I got a little curious and checked out my weewar account. I was a 1600 and had a bunch of games to clear out. After getting bored with a couple iPhone applications I thought i&#8217;d try a game or two again on weewar. That&#8217;s where I met warmaker galois nature_god and a couple others. </p>
<p>   My map was still cut off at 12 vertically and 20 horizontally so I wasn&#8217;t sure I would stick around. But thanks to the new guys I met and some of the older ones things started looking up again. I explained what I see on my phone to all players I played and started getting invited to games that fit those requirements. Soon after I went pro again and started making some maps. Some of the people I played with liked playing those team games with me and started helping with the maps. Nature has been vital in me coming back. Still wish I could see the whole map, every time I see an update I hope the map is full again but it&#8217;s not. My limitations on the map are only vertical. It gets cut off at 11 and a half. I press the arrows next to the credits to give a full screen of the map but it&#8217;s cut there vertically not horizontally also, I see all 30 spaces accross. I enjoy smaller map team games so it&#8217;s not so bad for me especially with the people I play seem to like it as well. I don&#8217;t have to click everything twice anymore either. So everything works great for me, just waiting to see all the maps. I do have a 3g iPhone now so it is much quicker.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Thanks again DrDrew!</h6>
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		<title>Interview: Stirling &#8211; WeeWar&#8217;s Most Popular Cartographer</title>
		<link>http://WeeWarTimes.com/2008/06/26/interview-stirling-weewars-most-popular-cartographer/</link>
		<comments>http://WeeWarTimes.com/2008/06/26/interview-stirling-weewars-most-popular-cartographer/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 14:18:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Stirling]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=9</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/WeeEurope4-140.jpg" />]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; float: right; display: block;"><a href="http://commons.wikipedia.org/wiki/Image:Stirlingmap1945.png"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Stirlingmap1945.png/202px-Stirlingmap1945.png" alt="map of Stirling 1 inch to the mile scale scanned at 600 DPI" /> </a></p>
<p class="zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Stirlingmap1945.png" target="_blank">Wikipedia</a></p>
</div>
<p>Most of you have probably played on one of <a href="http://battleground3.weewar.com/user/Stirling/maps" target="_blank">Stirling&#8217;s maps</a> , he is one of <a href="http://WeeWar.com">WeeWar&#8217;s</a> most popular and prolific mapmakers,  and one of the best players.  Stirling&#8217;s alter ego Dan Janowak, 36, from Madison, WI., (He is moving first to Scottsdale, AZ and then on to Pasadena, CA.) is a healthcare IT consultant.   When I asked him about his hobbies he listed:</p>
<blockquote><p>Volleyball, strategic analysis [yes as a hobby], read and keep up on the latest news in biomedicine, astrophysics, archeology and whats happening in the world today. Although I don&#8217;t always hear things first since I&#8217;m not usually reading their journals. That&#8217;s why I say I read the news and not the journals&#8230; less to read&#8230; <img src='http://WeeWarTimes.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Oh and weewar and weewar mapmaking.</p></blockquote>
<p>Dan took a break from his busy schedule of repeatedly killing me to answer a few questions:</p>
<p><strong>If you add up all the votes for the different versions you have created the most popular map in WeeWar, Europe.  Why do you think the map is so popular?</strong></p>
<blockquote><p>rrrob says &quot;<a title="open rrrob's profile" href="http://battleground3.weewar.com/user/rrrob" target="_blank" title="open rrrob's profile"></a> wwii is always popular&quot;. I&#8217;ll go with that. Who doesn&#8217;t like Europe or fighting to dominate it? There is enough room between player core positions that there won&#8217;t be any quick kills, so there is a flexibility to potentially save a team member or recover on your own. The distance between positions and the variety of terrain also provide a lot of different ways to try and win.</p>
<p>Let&#8217;s look at the <a class="zem_slink" title="World War II" rel="wikipedia" href="http://en.wikipedia.org/wiki/World_War_II" title="World War II" class="zem_slink">WWII</a> setup and BRP vs YGW. It isn&#8217;t exactly WWII, but it works. Purple has lots of income early, but can find it difficult to land an invasion force and sustain it, so there is the challenge for purple of attacking through france or Scandanavia. White has the challenge of the two front war, but has the income or should have the income to handle it. White also needs to use every unit in the game to do well. Moving around the board, red also has a two front war but with enough infantry neither yellow nor white will be able to make progress against red and since red is Russia, having lots of infantry is &quot;natural&quot; for the Russian style of play. Add in heavy infantry and a couple raiders and aa guns and aircraft won&#8217;t be able to penetrate Russia&#8217;s defenses so easily, making them fairly useless purchases. Eventually red can put up a DFA to secure bases from a distance and a minimum of effort. Russia can make progress against white. The red yellow front is generally a stalemate unless the red player doesn&#8217;t think like a Russian. Yellow has options, lots of options, more than most players realize. Yellow can try to dig into the <a class="zem_slink" title="Ukraine" rel="wikipedia" href="http://en.wikipedia.org/wiki/Ukraine" title="Ukraine" class="zem_slink">Ukraine</a> , which is easier to do in early moves, or provoke and challenge red while sending units to Tunis to help green attack blue. Yellow will have more success against red with each increase in the number of infantry sent to Ukraine per turn. Green vs Blue was always a great matchup although I&#8217;ve shifted that war considerably in version 4.02. The entire battle of green vs blue used to come down to who controlled the southern French harbor at 11,17. Green and blue have to decide how to fight each other and blue also has to decide if and how it can support the war against white in France. What it boils down to is options. Each position has a lot of options in how to go about accomplishing their missions and add in luck and every game ends up being different, although most games follow standard patterns.</p>
<p>For FFA it all changes. White and green usually understand that they can&#8217;t attack each other and still hold off the other positions. The play also becomes more opportunistic and there still aren&#8217;t a lot of quick kills. Based on terrain and typical player dynamics the map lends itself to a self balancing situation. As soon as one player grows strong in a given region, the others attack it and the weaker players recover. If the weaker players get attacked, then eventually the stronger players attack each other to fight for future dominance. But there is enough income on the map that allows the weaker player to recover and survive.</p>
<p>There are a lot of different ways to win, the terrain is diverse and creates restrictions, dominance isn&#8217;t easy to gain, recovery from errors or bad luck or too many attackers is possible, it&#8217;s Europe after all and who doesn&#8217;t want to fight for Europe and the map allows every play style including the Russia infantry forces and the British naval forces. Players who like land vehicles should probably play as Germany, not Russia.</p></blockquote>
<p><strong>What makes a good map vs just a popular one?</strong></p>
<blockquote><p>Some maps are both and others are neither. Eye candy such as map 25343 are generally going to be popular. lol Allison&#8217;s <a href="http://weewar.com/map/20874" target="_blank">http://weewar.com/map/20874</a> is a good 2 player, which also made it popular. A two player game is easier to finish than a 3-6 player because if you are both online then you can run through a couple games in a night. I mark some maps as favorites to remember them even if I might never have played the map. If you really want to find out if popular is skewed, then take a poll of preferred play styles. The maps that appeal to the best cross section of preferred play styles should be the most popular. Allison&#8217;s map is largish for a 2 player map and it has lots of middle &quot;prize&quot; bases and harbors to fight over. The terrain forces some limitations. So it becomes good because winning isn&#8217;t simple and you can play the map many times and have different paths to victory each time. Stirling&#8217;s Europe provides more of the same. Scary Island has the best coolness factor of the top three, but has the most difficult path to victory since the harbors are generally not in places where boats can join the frackas soon after being built. If the unit doesn&#8217;t get used the first turn it appears, then haven&#8217;t you wasted some of your investment? Number 4, Earth, is cool but it takes too long to win and get anywhere and it is more likely to lead to naval stalemates. Scary Island, Necklace from Tiffany&#8217;s and Earth all play slowly, so while they are popular they don&#8217;t get played as much. So there are two more pieces: coolness factor of the map and how quickly do players get into battle and get a sense that the game is progressing as well as how quickly is the game won.</p></blockquote>
<p><strong>Balance seems to be one of the hardest aspects of WeeCartography, do you have any tips for novice mapmakers?</strong></p>
<p><em>Check back tomorrow for Stirlings answer to this question, it was such a complete guide that it deserved it&#8217;s own post!</em></p>
<p><strong>What are your favorite maps to play? </strong></p>
<blockquote><p>Any European map, even if it is zoomed in to be just Great Britain vs Northern France. They tend to have a variety of &quot;realistic&quot; lol terrain that isn&#8217;t just a row of hedges.</p>
<ul>
<li><a href="http://weewar.com/map/22721" target="_blank">Stirling&#8217;s Europe version 3</a></li>
<li><a href="http://weewar.com/map/23532" target="_blank">Take me I&#8217;m Cuba</a> &#8211; but it needs to be fixed for more 3 player options.</li>
<li><a href="http://weewar.com/map/1746">Fortress</a></li>
<li><a href="http://weewar.com/map/24524" target="_blank">http://weewar.com/map/24524</a> Very hard for players to gang up on a player once a player has gained control of their corner.</li>
<li><a href="http://weewar.com/map/22505" target="_blank">Mo&#8217;s Rubicube</a> &#8211; tight space need to manage resources.</li>
<li><a href="http://weewar.com/map/25611" target="_blank">http://weewar.com/map/25611</a> This looks nice, but I may have only played it once a long time ago.</li>
<li><a href="http://weewar.com/map/27802" target="_blank">http://weewar.com/map/27802</a> This looks fun, but any 3 player game should have the the one ganged up on as blue.</li>
<li><a href="http://weewar.com/map/27971" target="_blank">http://weewar.com/map/27971</a> This is a lot of fun and it might need another tweak or two, but we&#8217;ll see.</li>
<li><a href="http://weewar.com/map/25957" target="_blank">http://weewar.com/map/25957</a> This would be good if it were balanced a bit better &#8211; purple needs to be able to get to one front fairly quickly. Otherwise purple doesn&#8217;t really stand a chance.</li>
<li><a href="http://weewar.com/map/28035" target="_blank">http://weewar.com/map/28035</a> This could be good if green was not in the middle and was in the lower left corner.</li>
<li>How could I forget this? <a href="http://weewar.com/map/27983" target="_blank">Stirling&#8217;s Europe 4.02</a></li>
</ul>
<p>If I like a map I usually copy it and fix it.</p>
<p>My favorite map will hopefully be Stirling&#8217;s Europe 4 after however many tweaks it goes through to balance for blue vs red &#8211; 3v3 WWII style &#8211; FFA and probably top vs bottom. I&#8217;ve been wanting to widen the map for a while so that red and yellow could walk around the Black Sea, which frees up the last remaining easy stalemate on the map.</p></blockquote>
<p><strong>Who are your favorite map makers? </strong></p>
<blockquote><p>Uh probably <a href="http://weewar.com/user/VandiL/maps" target="_blank">VandiL</a> and <a href="http://weewar.com/user/NikiMcKnight/maps" target="_blank">Niki</a> .</p></blockquote>
<p><strong>Do you have any tips or tricks that you use in the map editor?</strong></p>
<blockquote><p>Find a map you like and copy it and modify it and go from there. When I make my real world maps, such as Europe I google &quot;Satellite map ukraine&quot; without the quotes and different countries of course. There is a company that provides terrain information and city/road information. Sometimes I copy that and figure out a hex grid to lay over the top of the map and then I just make judgements as to what each hex should be. Then once the first draft is done I check for playability based on terrain limitations, then I try to figure out where to put the starting locations so that players have equal bases. China is rough because all of the big cities are in the Northeast and along the coast. So placing even starting positions can be rough.</p></blockquote>
<p><strong>Any final tips or words of wisdom on mapmaking or WeeWar in general?</strong></p>
<blockquote><p>Play against yourself.<br />
Ask someone if it is balanced.<br />
Play someone that has a really high ranking with that player as various positions. You&#8217;ll learn things about the map you might not see during map creation.</p>
<p>Weewar in general? Have fun and remember to use the bonuses and prevent the opponent from using them.</p></blockquote>
<p>Thanks Dan!  If anyone has any questions for Dan please leave a comment here and if you found this information particularly interesting and love Stirling&#8217;s maps, show your thanks by leaving a comment or buying him a <a href="https://spreedly.com/weewar/subscribers/26468/subscribe/18/Stirling" target="_blank">Pro account</a> !</p>
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