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	<title>The WeeWar Times &#187; Editorial</title>
	<atom:link href="http://WeeWarTimes.com/category/editorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://WeeWarTimes.com</link>
	<description>An Unaffiliated WeeWar News Site</description>
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		<title>Bluffer&#8217;s Guide To WeeWar Development</title>
		<link>http://WeeWarTimes.com/2010/01/25/bluffers-guide-to-weewar-development/</link>
		<comments>http://WeeWarTimes.com/2010/01/25/bluffers-guide-to-weewar-development/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 18:35:03 +0000</pubDate>
		<dc:creator>CaptainCupCake</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=153</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/weewar140.jpg" />]]></description>
			<content:encoded><![CDATA[<p>FORWARD<br />
The originally scheduled piece &#8220;Bluffer&#8217;s Guide to WeeWar &#8211; Part 3&#8243; has been laid aside on the grounds that it was simply &#8220;too rubbish for words&#8221; (thanks ed). Instead, the release the of new Flash version of the game has provided WeeWarTimes with the opportunity to commission some reasoned and incisive analysis amid disturbing scenes of disgruntlement, anger, and shock at the changes. Hoards of rabid protesters stand outside WeeWar Towers, and the sounds of pitchforks being sharpened, knees jerking, credit card companies being contacted, cats sleeping with dogs and other post-apocalyptic portents are thick on the air.</p>
<p>In the ensuing chaos we try to talk to people about the tragedy, as we step over the bodies of ex-subscribers piled high outside the gates. Here and there, figures can be seen shambling through the mist; bedside me a young man is in a fetal curl. muttering something disconsolate and incoherent, and sobbing quietly into the twisted rags of his &#8220;I Love Darkbee&#8221; T-shirt. Further along, some members of the WeeBitch clan are chanting protest slogans and writing letters to their local representatives. &#8220;I just don&#8217;t know why they did it&#8221; one blurts out to me. &#8220;Don&#8217;t they love us anymore? What have we done to deserve this? Why are the buttons in different places? Why have our gods abandoned us?&#8221; .</p>
<p>It&#8217;s a constant mantra, but occasionally we find signs of hope. We caught up with part-time player and pundit CaptainCupCake, known for his sanguine and laconic approach, who shrugged: &#8220;It&#8217;s not the end of the world is it? I like the changes, keep up the good works lads&#8221;. But this wholesome attitude seems a guttering candle of optimism amid the darkness of anger, guilt and despair.</p>
<p>The scale of the disaster has been unprecedented. Our hearts go out to the dozen or so players who have experienced loss and trauma. You&#8217;ll be happy to know that WeeWarTimes will be setting up a hotline for victims, and charity events (meat raffle, tombola, garden fete, and egg and spoon race) are being scheduled as we speak. We have five &#8220;We hate Flash&#8221; T-shirts for each lucky winner!</p>
<p>In the meantime, it&#8217;s clear that the development team behind the game could benefit from some sage advice from our in-house panel of experts, and for the swathes of players threatening to produce their own version of the game, we have something special for you: &#8220;A Bluffer&#8217;s Guide to WeeWar Development.&#8221;</p>
<p>BLUFFERS GUIDE TO WEEWAR DEVELOPMENT</p>
<p>0. Introduction<br />
Want to write your own WeeWaresque game? It&#8217;s easy if you know how: all you need is this guide and a good computer with a nice, shiny, large screen (it&#8217;s important to have the right tools for the job, which is the main differentiator between the pros and amateurs and the talented and talentless). You&#8217;ll also need oodles of confidence &#8211; which shouldn&#8217;t be hard, since you&#8217;re the best person you know and you know you&#8217;re best. It&#8217;s surprising you&#8217;re not more popular than you already are. Besides which, writing a game like WeeWar is almost as simple as playing it (see previous guides for details).</p>
<p>Follow the steps below, and you&#8217;ll be well on your way to becoming a god of your own gaming universe:</p>
<p>1. Goals<br />
What are your objectives? How do you establish metrics for success? What is your business plan for commercial expansion and longevity? &#8211; are all questions which you can safely ignore.  You know what&#8217;s wrong with the game, and you know how to make it right. Without pony-trading, 14 different sorts of destroyer and the &#8220;sheep on the moor in spring&#8221; terrain tile that has been so lacking, the game was never going anywhere. It&#8217;s time to redress those disgraceful shortcomings.</p>
<p>2. Design<br />
It&#8217;s not only easy to get ideas from everywhere and everyone else, it&#8217;s essential. Historians are already chronicling this phenomenon (c.f. &#8220;The Death of Original Thought&#8221; by William Hogspawn, Archimedes Press, 2005). Since it&#8217;s all been done, sample those elements of the games you enjoy, throw &#8216;em all together and voila, a gaming gumbo to excite and inspire the masses. Don&#8217;t worry unduly about the game mechanics or balance, these can easily be disguised by an attractive interface. Some elements are universally acclaimed, so just pop them in to your nascent TBS (Turn Based Strategy):</p>
<p>- Fog of War (FoW). Without this games simply suck. It also means you can introduce reconnaissance units which are always cool and popular. It&#8217;s one of the reasons that smoking is now mandatory at all top chess tournaments.<br />
- Fantasy. It&#8217;s important to have a fantasy setting, since statistics show more people prefer orcs and elves to troopers and tanks. It&#8217;s also less nerdy and more dinner-party credible.<br />
- Battle animations. People absolutely love these, especially long-term players. Each time they play the game they will gasp in awe at your design prowess. There&#8217;s no better way to make your game stand out among the crowd and often they&#8217;ll be so enraptured by the spectacle that if, for some bizarrely insecure reason, you feel your work of genius has the odd weak spot, rest assured this will hide the blemishes.<br />
- Slick interface. Like everything today, it&#8217;s all about looking good and being popular. Ensure there are as many scrolling, sliding elements as possible along with plenty of pop-up windows. DIstribute your gaming information and action buttons round the gaming screen &#8211; doesn&#8217;t really matter in which order as long as they are attractively arranged. Cool icons are a must &#8211; it&#8217;s far more important they look good than give any indication of function.<br />
- Features. Features don&#8217;t creep, they stride manfully into the arena. Having more than everyone else means that you are better than everyone else. If game X has 2 different sorts of infantry unit, ensure your game has 3 types &#8211; or even 4, if you want it to be twice as good &#8211; and so on.  &#8220;Pile them on and pile them high&#8221; should be your motto here.<br />
- Flash. It&#8217;s essential you use this showcase platform from Adobe Systems. Not only has this accessible and open technology been universally acclaimed and adopted, the new &#8220;battle animation&#8221; plugin will mean that most of your work is already done for you. You simply cannot create a non-flash interface with Flash. Once again the Adobe Angels deliver in spades&#8230;</p>
<p>3. Development<br />
Programming is ludicrously easy &#8211; like lawyers, technicians like to obfuscate simple concepts to protect and promote their standing. Nonetheless, you&#8217;ll probably be far too busy being cool and popular to undertake these geeky activities. A better solution is to find a willing developer or three &#8211; there are plenty lying around in the forums gagging at the chance to spend their time helping you &#8211; so point them in the right direction and watch them go. However, some of these free-thinking nerds occasionally have the temerity to think they have some good ideas too, so remember to step in whenever necessary. If you hear some blather about how this or that won&#8217;t be possible or will be difficult and/or expensive,  ignore it &#8211; they&#8217;re trying to fool you for their own egotistical ends.</p>
<p>When it comes to delivery platforms and technologies, it&#8217;s now widely known that the WTO, FCC, NASA and the Milk Marketing Board have mandated global iPhone adoption by 2012*, so there&#8217;s no point in writing for anything else.</p>
<p>4. Release<br />
Once you finish your game, unleash it on an an unsuspecting public. It won&#8217;t be long before it garners the attention it deserves. It will be immediately apparent your game is far worthier than anything else out there.</p>
<p>5.Maintenance and improvements<br />
Occasionally you may want to tinker with your creation, if only out of boredom (as a gaming god you started with perfection). People will marvel at your ability to second guess their inner desires, so there is no need to tell anyone what you&#8217;re up to and you can be confident that anything you do will be universally respected and adored. Anyway, the masses  are too idle and bored not to welcome the distraction of learning something new, and even if you actually remove features or simply want a bit of change for change&#8217;s sake, they will welcome the challenge of working it out for themselves and adjusting to your new vision. Don&#8217;t worry if the game is a bit buggy, unfinished or non-operational in places &#8211; if you can be bothered to address these down the line, you will look like a messiah of munificence.</p>
<p>5. Stakeholder engagement paradigms<br />
While many gaming gods revel in customer-facing roles, you may want to take a break from the unstinting adulation of your fans and disciples. A blog and email form should do suffice for feedback channels. There&#8217;s no need to make them visible or obvious, since the masses will either be trotting out the same old sycophancies or making tired and dull suggestions which don&#8217;t accord with your clearly superior vision. Concentrate on attracting new players &#8211; you&#8217;ve got the ones that are already playing, and it&#8217;s not as if they&#8217;ll be able to find something better to do with their entertainment spend.</p>
<p>6. Summary and conclusion<br />
Following these simple guidelines will mean that you will be able to pop out several award-winning titles each week, not unlike Michael Moorcock used to do with Elric novels. You&#8217;ll be rich, have a hoard of fawning acolytes (some of whom might actually be women), and will have succeeded in your life&#8217;s every endeavour. A bientot mon dieu des jeux!</p>
<p>*Except for poor people, foreigners and republicans.</p>
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		<title>WeeWar and Facebook</title>
		<link>http://WeeWarTimes.com/2009/12/28/weewar-and-facebook/</link>
		<comments>http://WeeWarTimes.com/2009/12/28/weewar-and-facebook/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 00:07:00 +0000</pubDate>
		<dc:creator>Tygerdave</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Facebook Connect]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Social network]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=138</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/weewar140.jpg" />]]></description>
			<content:encoded><![CDATA[<p>WeeWar has always had a strong social component for an online war strategy game, and to further that aspect of the game WeeWar has been integrated to <a class="zem_slink" title="Facebook" rel="homepage" href="http://facebook.com">Facebook</a>&#8217;s Facebook <a class="zem_slink" title="Facebook Connect" rel="homepage" href="http://developers.facebook.com/connect.php">Connect</a> technology.</p>
<p>You can now link your WeeWar account to your Facebook account for login and information sharing.  The only thing that I&#8217;ve seen so far is the ability to publish open games to your Facebook feed, that looks like this:<img class="aligncenter size-full wp-image-141" title="facebook-open-2" src="http://WeeWarTimes.com/wp-content/uploads/facebook-open-2.bmp" alt="Facebook Post Request" width="531" height="263" /></p>
<p>might want to avoid special characters.  And appears on your Facebook feed like this:</p>
<p><img class="aligncenter size-full wp-image-142" title="facebook-open-wall-crop" src="http://WeeWarTimes.com/wp-content/uploads/facebook-open-wall-crop.bmp" alt="Published Facebook Post" /></p>
<p>(note different game here)</p>
<p>I don&#8217;t know that this will bring in the new users in droves but it&#8217;s sound thinking &#8211; friends of gamers will often be gamers themselves.  Just be careful to note that this post to your Facebook page is timestamped and will give you away if you you&#8217;re supposed to be doing the dishes.  <img src='http://WeeWarTimes.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>The Importance of Points</title>
		<link>http://WeeWarTimes.com/2009/10/15/the-importance-of-points/</link>
		<comments>http://WeeWarTimes.com/2009/10/15/the-importance-of-points/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 01:25:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Ranking]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=80</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/weewar140.jpg" />]]></description>
			<content:encoded><![CDATA[<p>On the surface there appear to be two main camps when the topic of rated games and points comes up:<br />
1 &#8211; Those who care about their point total and prefer to see it move upwards as a reflection of their skill level<br />
2 &#8211; Those who don&#8217;t care about their point total and play without regard to it or if a game is rated or not</p>
<div>
<div class="zemanta-img zemanta-action-dragged" style="margin: 1em; display: block;">
<div>
<dl class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/Image:Weewar_map.jpg"><img title="Weewar map" src="http://upload.wikimedia.org/wikipedia/en/thumb/0/0a/Weewar_map.jpg/300px-Weewar_map.jpg" alt="Weewar map" width="300" height="287" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://en.wikipedia.org/wiki/Image:Weewar_map.jpg">Wikipedia</a></dd>
</dl>
</div>
</div>
</div>
<p>There are outliers that are willing to cheat, beg, or try to manipulate their way into a higher point total. But most players with a high ranking have earned it and even those that don&#8217;t care about their own points will respect a 2000+ ranking.</p>
<p>That respect, plus invitations to some of the most challenging and interesting games are proof enough that points matter in Weewar even if they don&#8217;t to some individual players.</p>
<p>There are plenty of underated players in camp 2 so I don&#8217;t mean to say points mean everything.</p>
<p>There is a belief held by some that a higher ranking actually make things easier and introduces a type of bias in games where one player is highly ranked and the rest aren&#8217;t. What do you think &#8211; is there a bias? Do points matter to you?</p>
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		<title>Dealing with your Wee Addiction</title>
		<link>http://WeeWarTimes.com/2009/10/05/dealing-with-your-wee-addiction/</link>
		<comments>http://WeeWarTimes.com/2009/10/05/dealing-with-your-wee-addiction/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 03:15:52 +0000</pubDate>
		<dc:creator>Tygerdave</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=68</guid>
		<description><![CDATA[<img src="http://knightknetwork.com/WeeWarTimes/wp-content/uploads/weewar140.jpg" />]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; display: block;">
<div>
<dl class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:Bayer_Heroin_bottle.jpg"><img title="Heroin bottle" src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Bayer_Heroin_bottle.jpg/300px-Bayer_Heroin_bottle.jpg" alt="Heroin bottle" width="300" height="440" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/Image:Bayer_Heroin_bottle.jpg">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>>  You&#8217;ve discovered this interesting game with interesting geeks to chat, taunt, and joke around with and you really like to blow stuff up!  You upgrade to Pro to play more games and get access to the the extra units and maps, you may even have multiple accounts because you just can&#8217;t get enough!  That&#8217;s all fine if you have the time but what do you do when things get busy and you realize that you&#8217;ve become hopelessly addicted to the Wee?  You try to cut back but you just can&#8217;t wait for that next pixel fix!</p>
<p>First off let me say, if you have a serious problem or think you might be addicted then check out <a href="http://www.olganon.org/">On-Line Gamers Anonymous</a> They even have a <a href="http://www.olganon.org/?q=self_tests_on_gaming_addiction">self-test</a> you can glance at if you think you might have a problem.</p>
<p>Now, if you just find yourself with a milder form of addiction, here are a few things that you can do to help control your play time without retiring or dropping pro and I&#8217;d love to hear other suggestions.  Pick and choose what works best for you:</p>
<li>- <strong>Limit the number of games you play</strong>&#8230; You can say no to invites with a quick explanation.  You don&#8217;t have to play all your slots!</li>
<p></b></b></p>
<li>- <strong>Limit the times you get on</strong>&#8230;  turn off that e-mail notification and only get on at certain times of the day for short periods of time</li>
<p></b></p>
<li>- <strong>Play 3 day turns</strong>&#8230;  reduces worries about being skipped or booted</li>
<p></b></p>
<li>- <strong>Play unrated</strong>&#8230; Most players focus more on rated games so play few or none so you can focus elsewhere</li>
<p></b></p>
<li>-<strong> 3 Day turns</strong>&#8230; Rarely means people will take three days but does make things more relaxed</li>
<p></b></p>
<li>- <strong>6 player games</strong>&#8230; The more players, the longer it will take for your turn to come around again</li>
<p></b></p>
<li>- <strong>Play slow players</strong>&#8230;  Your favorite players that you sometimes avoid because they go missing for a week, play them!</li>
<p></b></p>
<li>- <strong>Small Maps</strong>&#8230; Small maps make for quick turns</li>
<p></b></p>
<li>- <strong>Avoid &#8220;checking in&#8221;</strong>&#8230; You don&#8217;t have to: know what&#8217;s happening in chat, read the spam thread, catch up on tournament standings, or see the map after every player in your 6 player game moves</li>
<p></b><br />
Got any other tips to share?</p>
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		<item>
		<title>Does The WWPA Still Have a Role?</title>
		<link>http://WeeWarTimes.com/2008/06/27/does-the-wwpa-still-have-a-role/</link>
		<comments>http://WeeWarTimes.com/2008/06/27/does-the-wwpa-still-have-a-role/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 20:55:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[WWPA]]></category>

		<guid isPermaLink="false">http://WeeWarTimes.com/?p=11</guid>
		<description><![CDATA[<img src="http:///WeeWarTimes.com/wp-content/uploads/WW-WWPA140.jpg" />]]></description>
			<content:encoded><![CDATA[<p>If you aren&#8217;t familiar the <a href="http://weewar.purepistos.net/wwpa" target="_blank">WeeWar Players Association</a> , it was established as a community to promote fair and honorable play on WeeWar.  I am not a member, and that&#8217;s not meant to be a judgement call, it&#8217;s just that I was never interested in it personally.  It didn&#8217;t help that the first time I ever heard of it was when one of it&#8217;s members spammed every game I was playing when they determined a game was over and assumed I was lying when I said I was finished for the night and then didn&#8217;t click logout (ironically they are one of highest ranked WWPA <a href="http://weewar.purepistos.net/wwpa/members">members</a> ).  Since that time I have played many WWPA members and just like any group they have a few bad apples but are great for the most part.</p>
<p>The main features of the WWPA are it&#8217;s &quot;<a href="http://weewar.purepistos.net/wwpa/greylist">Greylist</a> &quot; of people who have violated the WWPA rules of fair play and it&#8217;s <a href="http://weewar.purepistos.net/wwpa/certification" target="_blank">certification</a> of members.  With the replay feature removed from the game, greylist accusations have become much harder to verify, making it much less useful.  I&#8217;m also sure that if you scan that list you&#8217;ll see people that you would be happy to play again and know to be good and honorable players &#8211; can you ever get delisted?  The greylist, in it&#8217;s current form and circumstances, is broken.</p>
<p>The certification process is still of some value, but if you take a look at the list there are some big names missing and judging by the number of uncertified members, it doesn&#8217;t look like people are spending a lot of time updating it.  I think most players just trust each other by default &#8211; WeeWar is a great community and you&#8217;re unlikely to get burned if the player you&#8217;re playing has some players that &#8216;prefer them&#8217; and have played more than a handful of games.</p>
<p>Please tell me your opinions:  with no replay, no way to earn a removal from the greylist, and few updates to the certification list &#8211; does the WWPA still have a role to play in WeeWar?  If so, what is it?</p>
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